
Fig 1.1: Comparison between shader enhanced and non-shaded geometry
The next update in progress is actually a rather large one - that being that I can now plot events on the earth sphere, needing only an event's latitude and longitude values. This was actually a larger challenge than originally anticipated, as I didn't take into consideration polar coordinates in regard to texture mapping in OpenGL as it relates to sphere mapping. I also ran into an issue pushing and popping the transformation matrix - but that turned out to be an instance of not having certain draw events happening between the correct combination of push/pop commands.

Fig 1.2: Seismic events mapped on globe
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